X-When telefragged, hud message will show you were killed by the telefragger's weapon. X-Impressive award sometimes gets awared even if you hit a shot, miss, and hit. X-Bobbing cvars are server-side (I'll mention it, but I don't think it'll be changed) (eg: strogg sees his teammate, who should be strogg, as a marine, but still has the teammate icon overhead) X-A player sometimes sees their teammates in an enemy model. X-When playing TDM names appear blank instead of displaying the player's real nick. X-During a CTF as well as a TDM game a spectator can open console and can change their "ui_team" to either strogg and marine, and read in on the team chat of said team. X-The var net_serversnapshotdelay seems to be very approximative, and to treat wide intervals of the var with the same packets rate instead of using provided values. The download of pk4 from the server or from another url (would have been nice) is broken.Īny client running another mod (fs_game) than the server will experience game shutdowns and restarts indefinitely. X- Any client who does not have at least the pk4 (basic and customs) that are on the server will not be able to connect at all, even if the pk4 are not currently in use (maps.)Īny client who has some pk4 the server does not have will get an useless game shutdown step and vid restart. Solution, provide a command like quake3 cl_maxpackets. X-No control on the numbers of packet sent to the server, always at 60, a number that floods 64k upstream or sometimes even better connections to a laged 999 ping state.
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